Skip to main content
Catch the contradictions before your players do. Ship a coherent 40-hour campaign where your NPCs, quests, and lore stay consistent - every contradiction caught and cited before a player ever sees it. The KiteFrost Game Narrative API is a dev-time authoring tool for narrative-heavy games. You author your cast, quests, factions, and lore as structured, version-controlled content, run an on-demand continuity audit that flags cross-arc contradictions before your players hit them, then export the finished content into your build - Ink, Yarn Spinner, or universal JSON, with no per-utterance cloud call at runtime. The differentiator is the continuity check: it reads everything you authored and tells you exactly which entity or arc each contradiction breaks (“Captain Mira died in arc 2 but speaks in arc 4”). It is advisory and read-only - it never edits or blocks your build.

Who is it for?

  • Narrative-heavy game studios shipping content-controlled stories who need their authored canon to stay consistent across a long game
  • Interactive fiction authors maintaining branching stories with many interdependent threads
  • Writers’ rooms and narrative leads who want a pre-ship QA pass over quests, dialogue, and lore
  • Game jam teams who need a structured narrative backend in hours, not months

Core capabilities

Authoring

Create and version your cast, quests, locations, factions, and items as structured content - personality, backstory, faction alignment, quest state.

Continuity Check

Run an on-demand, project-scoped audit over your authored content. Every finding cites the exact entity or arc it conflicts with. Advisory, read-only, free - never blocks your build.

Export into Build

Export your finished narrative into your game - Ink, Yarn Spinner, or universal JSON. No per-utterance cloud call at runtime.

Lore Bible

Generate a consolidated lore bible from your authored entities - a single readable reference for your writers’ room.
AI drafting is optional. Want a head start? AI can draft dialogue, quests, or lore for you at dev time - and every draft is checked against the canon you already authored. You stay in control of what ships.

Advanced: runtime dialogue

A runtime path for generating in-character dialogue on demand is also available as a secondary, advanced capability - see the runtime dialogue step in the Quickstart. Most studios author and export at dev time; the runtime path is there if you need live generation and can accept an asynchronous (202 + poll) call.

Plans and pricing

The continuity check is free (0 Story Units) and never gates on budget. Generation artifacts - drafted dialogue, quest trees, lore bibles - carry Story Units. See Billing for the current tiers and quotas.