Who is it for?
- Narrative-heavy game studios shipping content-controlled stories who need their authored canon to stay consistent across a long game
- Interactive fiction authors maintaining branching stories with many interdependent threads
- Writers’ rooms and narrative leads who want a pre-ship QA pass over quests, dialogue, and lore
- Game jam teams who need a structured narrative backend in hours, not months
Core capabilities
Authoring
Create and version your cast, quests, locations, factions, and items as structured content - personality, backstory, faction alignment, quest state.
Continuity Check
Run an on-demand, project-scoped audit over your authored content. Every finding cites the exact entity or arc it conflicts with. Advisory, read-only, free - never blocks your build.
Export into Build
Export your finished narrative into your game - Ink, Yarn Spinner, or universal JSON. No per-utterance cloud call at runtime.
Lore Bible
Generate a consolidated lore bible from your authored entities - a single readable reference for your writers’ room.
AI drafting is optional. Want a head start? AI can draft dialogue, quests, or lore for you at dev time - and every draft is checked against the canon you already authored. You stay in control of what ships.
Advanced: runtime dialogue
A runtime path for generating in-character dialogue on demand is also available as a secondary, advanced capability - see the runtime dialogue step in the Quickstart. Most studios author and export at dev time; the runtime path is there if you need live generation and can accept an asynchronous (202 + poll) call.